A wide variety of accomplishments contribute to your score, from clearing Barbarian outposts and building Wonders to being the first civilization with a complex form of government. The Ages system works brilliantly with Civ VI's emphasis on careful planning and building a well-rounded civilization regardless of the victory condition you're working towards. These so-called Heroic Ages are a powerful weapon later in the game if you've fallen behind and are struggling to catch up. While Golden Ages obviously carry the most benefits, Dark Ages have unique bonuses of their own, and if you pull yourself out of a Dark Age and into a Golden one, it'll be even stronger. As the world collectively transitions from one era to the next, each civilization accumulates a score toward the next era's "Age." Depending on your progress during the previous era, you can enter a Normal Age, fall into a Dark Age, or rise into a Golden Age. The big-picture addition and namesake of Rise and Fall is the Ages system, which coincides with each of the existing technological eras-Ancient, Classical, etc.-but is based on a global average rather than individual progress through the tech tree. Civ VI's first expansion, Rise and Fall, strikes a remarkable balance between the two, with several key features that both complement and change up the base game. ![]() ![]() With that, however, comes the challenge of adding new content to improve upon what's already there without bloating it. Civilization VI stands out as the deepest and richest base game in the series, with smart additions and changes that refine its already great strategy gameplay.
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